The rest of the skill tree powers
Six powers are validated with their themes; the other 21 (fire, cold, acid, vision, teleport, meteors...) arrive one by one.
A Roblox party game where everything is earned together: XP, Credz, sororities, powers and universes linked to each other.
52 % · 26 of 50 milestones reached
What is moving right now
Six powers are validated with their themes; the other 21 (fire, cold, acid, vision, teleport, meteors...) arrive one by one.
Model, textures, firing, animation and sounds of the reference weapon.
Building the school's buildings at Hall of Fame level of detail, one place per space.
Horror hide-and-seek game and its mansion.
The first two levels are validated; the next eight are yet to be built and wired into the mansion.
Skins designed around perception (who sees what) and ten potions for the apothecary shop.
Link Rivals High, HIDE & SCREAM and future games.
One plugin for all creation tools.
Posts and tester sign-up per game.
This page and its connector, to track the project from every conversation.
Eleven emotes to buy with Gems and a wheel to pick them, valid in every universe. Props and textures being finished.
Each branch is a universe. Each step unlocks the next milestones.
The technical base and core systems.
Shared technical base across the campus places.
Hall of Fame, corridors, tutorial, progression and saving.
Base weapons, evolutions and crafting rules defined.
Maze dungeon generation.
Player skill progression.
Powers, shooting and combat effects.
The first complete power, validated with its ten levels, sounds and Horror and Christmas themes. It is the reference for the rest.
A discharge sent from the palm that travels to the enemy and jumps from one to another. Validated in game.
A beam held on the target that pulls it in, with a gesture specific to each theme. Validated in game.
A wall that blocks shots and pushes enemies back: lockers, haunted library, gingerbread, cathedral.
A quick dodge that shoves the opponent at max level, in four themes.
A circle on the ground that heals allies and clears bad effects, in four themes.
Base, Horror, Christmas and Gothic: each theme changes visuals, colours, sounds and gestures, never the rules.
Weak points identified with fix proposals.
Splashes, ammo, lasers, explosions and smoke documented.
Six powers are validated with their themes; the other 21 (fire, cold, acid, vision, teleport, meteors...) arrive one by one.
Implement the combat effects guides in code.
The catalogue weapons, from the reference to the remaining 15.
Model, textures, firing, animation and sounds of the reference weapon.
Build the remaining catalogue weapons.
Move existing weapons to the new format.
Modelling the school's places.
The school's grand building: rotunda and dome, locker corridors, sorority offices, trophies, a detailed facade and a rooftop terrace.
A 1700 x 1450 stud campus: central square, Reception, Library, Gym, Sciences, Dorm, stadium and sorority houses.
Outdoor campus, Reception, Dorm and Library built as prototypes: facades, square and fountain, terrain, mood. Not online yet.
Building the school's buildings at Hall of Fame level of detail, one place per space.
The remaining places of the plan, one by one, with the same level of detail as the Hall of Fame.
What you do once there.
Playable content for the first dungeons.
Themed versions of the campus.
The horror hide-and-seek and its mansion.
Horror hide-and-seek game and its mansion.
Eight spaces to explore: hall, lounge, library, kitchen, bedrooms, attic and cellar, with hiding spots, doors and secret passages.
Porch, gothic gate, gargoyles, graveyard, dead trees, fog and full moon. Built, not online yet.
The first two levels are validated; the next eight are yet to be built and wired into the mansion.
Skins designed around perception (who sees what) and ten potions for the apothecary shop.
Something to spend your Gems on.
Shop for the hide-and-seek game.
What every game has in common.
One profile for every game: XP, Credz, Gemz, inventory and level, connected to Rivals High and HIDE & SCREAM.
Office, members, leaderboard and paid creation in Gems, with the Rivals High sororities imported.
A shared inbox for group requests and announcements.
Shared progression and a central place.
Link Rivals High, HIDE & SCREAM and future games.
Central place giving access to every game.
Open-world car racing.
Open-world car racing, arcade isometric view.
The tools to build and track the project.
One plugin for all creation tools.
A sync tool that publishes validated systems to every place concerned.
Posts and tester sign-up per game.
This page and its connector, to track the project from every conversation.
What is earned and spent everywhere.
Two currencies, the role of each and a bridge between universes.
One visual signature from game to game.
One menu shell (bag, quests, group, sorority, shop, options) that changes theme by place, on PC and phone.
Navy and gold, rarity readable at a glance, American high school lettering, applied across the whole interface.
Christmas, Back to School, Halloween, lab, sewers, bedrooms: one theme per mood, imposed during an event.
What you wear and play without changing the rules.
Eleven emotes to buy with Gems and a wheel to pick them, valid in every universe. Props and textures being finished.
Aiming, accessibility and tests with real players.
Aiming modes per game.
Effect legibility, flash limiter, shapes and colours.
Real-condition tests with testers.