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LibertyWorlds

A Roblox party game where everything is earned together: XP, Credz, sororities, powers and universes linked to each other.

52 % · 26 of 50 milestones reached

26Done
11In progress
13Coming up

On the workbench

What is moving right now

In progress

The rest of the skill tree powers

Six powers are validated with their themes; the other 21 (fire, cold, acid, vision, teleport, meteors...) arrive one by one.

In progress

Pocket marker rebuilt

Model, textures, firing, animation and sounds of the reference weapon.

In progress

Campus and buildings

Building the school's buildings at Hall of Fame level of detail, one place per space.

In progress

HIDE & SCREAM: hide-and-seek and mansion

Horror hide-and-seek game and its mansion.

In progress

HIDE & SCREAM levels

The first two levels are validated; the next eight are yet to be built and wired into the mansion.

In progress

Skins and potions

Skins designed around perception (who sees what) and ten potions for the apothecary shop.

In progress

Universe hub and shared progression

Link Rivals High, HIDE & SCREAM and future games.

In progress

Single Studio plugin

One plugin for all creation tools.

In progress

Testers website

Posts and tester sign-up per game.

In progress

Public roadmap and MCP

This page and its connector, to track the project from every conversation.

In progress

Halloween emotes

Eleven emotes to buy with Gems and a wheel to pick them, valid in every universe. Props and textures being finished.

The project tree

Each branch is a universe. Each step unlocks the next milestones.

Rivals High

17/26 · 65 %
  1. Step 1

    Foundations

    The technical base and core systems.

    • Rivals High multi-place foundation 2026-05

      Shared technical base across the campus places.

    • Rework into a persistent online game 2026-09

      Hall of Fame, corridors, tutorial, progression and saving.

    • High school weapon catalogue 2026-09

      Base weapons, evolutions and crafting rules defined.

    • Maze dungeons 2026-09

      Maze dungeon generation.

    • Skill tree 2026-10

      Player skill progression.

  2. 2
    Step 2

    Powers and combat

    Powers, shooting and combat effects.

    • The Ice Rink: the template for ground powers 2026-10

      The first complete power, validated with its ten levels, sounds and Horror and Christmas themes. It is the reference for the rest.

    • Electric Shock: the template for pulses 2026-10

      A discharge sent from the palm that travels to the enemy and jumps from one to another. Validated in game.

    • Tractor Beam: the template for beams 2026-10

      A beam held on the target that pulls it in, with a gesture specific to each theme. Validated in game.

    • Wall: the template for placed objects 2026-10

      A wall that blocks shots and pushes enemies back: lockers, haunted library, gingerbread, cathedral.

    • Dash: the template for movement 2026-10

      A quick dodge that shoves the opponent at max level, in four themes.

    • Healing Zone: the template for healing 2026-10

      A circle on the ground that heals allies and clears bad effects, in four themes.

    • Four themes for every power 2026-10

      Base, Horror, Christmas and Gothic: each theme changes visuals, colours, sounds and gestures, never the rules.

    • Shooting system audit 2026-10

      Weak points identified with fix proposals.

    • Combat effects guides 2026-10

      Splashes, ammo, lasers, explosions and smoke documented.

    • The rest of the skill tree powers 2026-10

      Six powers are validated with their themes; the other 21 (fire, cold, acid, vision, teleport, meteors...) arrive one by one.

    • Firing effects

      Implement the combat effects guides in code.

  3. 3
    Step 3

    Arsenal

    The catalogue weapons, from the reference to the remaining 15.

    • Pocket marker rebuilt 2026-10

      Model, textures, firing, animation and sounds of the reference weapon.

    • 15 weapons: models, animations and sounds

      Build the remaining catalogue weapons.

    • Converting legacy weapons

      Move existing weapons to the new format.

  4. 4
    Step 4

    Campus and worlds

    Modelling the school's places.

    • Hall of Fame: interior, exterior and terrace 2026-10

      The school's grand building: rotunda and dome, locker corridors, sorority offices, trophies, a detailed facade and a rooftop terrace.

    • Campus master plan to scale 2026-10

      A 1700 x 1450 stud campus: central square, Reception, Library, Gym, Sciences, Dorm, stadium and sorority houses.

    • First campus prototypes 2026-10

      Outdoor campus, Reception, Dorm and Library built as prototypes: facades, square and fountain, terrain, mood. Not online yet.

    • Campus and buildings 2026-10

      Building the school's buildings at Hall of Fame level of detail, one place per space.

    • Gym, Sciences, Stadium and Sorority Row

      The remaining places of the plan, one by one, with the same level of detail as the Hall of Fame.

  5. Step 5

    Playable content

    What you do once there.

    • First dungeons

      Playable content for the first dungeons.

    • Horror and Christmas variants

      Themed versions of the campus.

HIDE & SCREAM

2/6 · 33 %
  1. 1
    Step 1

    The game

    The horror hide-and-seek and its mansion.

    • HIDE & SCREAM: hide-and-seek and mansion 2026-10

      Horror hide-and-seek game and its mansion.

    • The playable mansion 2026-10

      Eight spaces to explore: hall, lounge, library, kitchen, bedrooms, attic and cellar, with hiding spots, doors and secret passages.

    • Mansion exterior 2026-10

      Porch, gothic gate, gargoyles, graveyard, dead trees, fog and full moon. Built, not online yet.

    • HIDE & SCREAM levels 2026-10

      The first two levels are validated; the next eight are yet to be built and wired into the mansion.

    • Skins and potions 2026-10

      Skins designed around perception (who sees what) and ten potions for the apothecary shop.

  2. Step 2

    Shop

    Something to spend your Gems on.

    • HIDE & SCREAM shop

      Shop for the hide-and-seek game.

Universe hub

3/5 · 60 %
  1. Step 1

    The shared base

    What every game has in common.

    • Hub shared between games 2026-10

      One profile for every game: XP, Credz, Gemz, inventory and level, connected to Rivals High and HIDE & SCREAM.

    • Sororities shared across games 2026-10

      Office, members, leaderboard and paid creation in Gems, with the Rivals High sororities imported.

    • Cross-universe notifications 2026-10

      A shared inbox for group requests and announcements.

  2. 2
    Step 2

    Linking the universes

    Shared progression and a central place.

    • Universe hub and shared progression 2026-10

      Link Rivals High, HIDE & SCREAM and future games.

    • City linking the universes

      Central place giving access to every game.

Racing

0/1 · 0 %
  1. Step 1

    First circuit

    Open-world car racing.

    • Racing game

      Open-world car racing, arcade isometric view.

Tools

1/4 · 25 %
  1. 1
    Step 1

    Workshop

    The tools to build and track the project.

    • Single Studio plugin 2026-10

      One plugin for all creation tools.

    • Update every place at once 2026-10

      A sync tool that publishes validated systems to every place concerned.

    • Testers website 2026-10

      Posts and tester sign-up per game.

    • Public roadmap and MCP 2026-10

      This page and its connector, to track the project from every conversation.

All universes

3/8 · 38 %
  1. Step 1

    Economy and progression

    What is earned and spent everywhere.

    • Credz / Gemz economy 2026-10

      Two currencies, the role of each and a bridge between universes.

  2. 2
    Step 2

    Interface and identity

    One visual signature from game to game.

    • Menus shared by every universe 2026-10

      One menu shell (bag, quests, group, sorority, shop, options) that changes theme by place, on PC and phone.

    • Varsity Splash visual identity 2026-10

      Navy and gold, rarity readable at a glance, American high school lettering, applied across the whole interface.

    • Seasonal and place themes

      Christmas, Back to School, Halloween, lab, sewers, bedrooms: one theme per mood, imposed during an event.

  3. 3
    Step 3

    Cosmetics

    What you wear and play without changing the rules.

    • Halloween emotes 2026-10

      Eleven emotes to buy with Gems and a wheel to pick them, valid in every universe. Props and textures being finished.

  4. Step 4

    Play experience

    Aiming, accessibility and tests with real players.

    • FPS / TPS / isometric aiming

      Aiming modes per game.

    • Accessibility

      Effect legibility, flash limiter, shapes and colours.

    • Published multiplayer tests

      Real-condition tests with testers.